Tiled Rendering =============== The pipeline can render a large output as smaller tiles. Set a tile region before each tile render. The shader receives the tile offset and full output resolution. These values let an effect use coordinates from the complete image. Setting a Tile Region --------------------- Call ``CanvasRenderer.setTileRegion`` before rendering each tile. The ``offset`` value gives the tile's pixel offset in the output image. The ``fullResolution`` value gives the output width and height. The optional ``renderScale`` value gives the scale factor relative to the original canvas. It defaults to ``1``. .. code-block:: javascript renderer.setTileRegion({ offset: [tileX, tileY], fullResolution: [outputWidth, outputHeight], renderScale: outputScale, }) renderer.render(time) renderer.clearTileRegion() Set the region again with the next tile's offset. Call ``CanvasRenderer.clearTileRegion`` after the final tile. The canvas size remains local to one rendered tile. When you do not set a tile region, the pipeline uses ``[0, 0]`` for ``tileOffset``. The ``fullResolution`` value matches the canvas resolution. The pipeline uses ``1`` for ``renderScale``. An origin tile also has a zero offset. Do not detect tiling from ``tileOffset`` alone. Compare ``fullResolution`` with local ``resolution`` instead. Effect Support -------------- These effects use full-image coordinates during tiled rendering on WebGL2 and WebGPU: * ``classicNoisedeck/effects`` keeps sample coordinates and effect patterns aligned across tile joins. The tiled shader test covers each named effect mode. * ``filter/glyphMap`` keeps its glyph grid aligned, including on the origin tile. * On WebGL2 and WebGPU, ``synth/media`` uses ``tileOffset`` and ``fullResolution`` to keep image positioning and source sampling consistent across tiles. The ``cga``, ``subpixel``, and glyph-cell patterns use ``renderScale``. Tile support depends on each effect's shader. Runtime uniforms do not make every effect tile-aware. Check each effect's shader before you use it for tile rendering.